End-to-end product marketing & GTM · Salesforce payments product · 5 min read

An 18-month demand engine, and a booth people queued for

ChargeOn is a payment orchestrator built natively for Salesforce. I ran product marketing and go-to-market end to end from its April 2025 relaunch to its flagship booth at Dreamforce 2026 — three tracks in parallel, and a booth game that turned 45+ features into something people wanted to play.

01 · The problem

A Salesforce payments product relaunched into a crowded, trust-sensitive category, with features shipping faster than the message could keep up.

02 · What I did

Skipped Dreamforce 2025 on purpose and ran three tracks for 18 months — website and SEO, partnerships, education content — then built a booth game out of 45+ features.

03 · What it moved

Arrived at Dreamforce 2026 with proof and a running demand engine, and a booth recognised as one of the standouts of the show.

The ChargeOn booth at Dreamforce 2026
A ChargeOn team member demoing the game
Attendees playing ChargeOn Power Run
The challenge

The right stage, at the wrong time, converts nothing

ChargeOn relaunched its newest version in April 2025 into a competitive, trust-sensitive category inside the Salesforce ecosystem. The product was also shipping new features on a near-continuous cadence — an opportunity, because the story kept improving, and a challenge, because the message had to stay clear as the surface area grew.

Dreamforce is the obvious stage for a category product like this, but the timing was a decision, not a default. Exhibiting in 2025, months after launch, would have been premature: not enough proof, references or content to convert the attention a booth generates.

The deliberate call was to skip 2025 and build toward Dreamforce 2026, giving the product roughly 18 months to mature, accumulate credibility, and arrive at the show with a full demand engine already running behind the booth.

The strategy

Three tracks, running at once

01 · Demand generation

A rebuilt website, continuous SEO, content, AI-search optimisation and AppExchange presence — the destination every other track points back to.

02 · Lead generation

Partnerships with complementary products, system integrators and consulting agencies, plus Salesforce MVP spokespeople.

03 · Audience and education

A YouTube channel and influencer content answering ecosystem questions long before anything went promotional.

Track 01

A website worth arriving at

The website was rebuilt from the ground up alongside a full rebrand. The core design problem: the product was shipping features constantly, so the site had to surface every new capability clearly without becoming heavy. The UI and UX approach kept the landing page and key pages light and fast while keeping a growing feature set legible.

Alongside it ran continuous updates to match the release cadence, ongoing SEO and content structured to rank in both traditional search and AI-generated answers, continuously revamped AppExchange listings with an active push for customer reviews, and product-directory listings that drove significant referral traffic.

Together these turned the website into a self-serve demand engine that was producing inbound leads well before Dreamforce.

The proof · the rebuilt website
The rebuilt ChargeOn website
The rebuilt site — every new feature legible, the page still light and fast
Track 02

Borrowed credibility, three ways

Complementary products

Tools that pair naturally with ChargeOn, creating mutual referral and co-marketing opportunities.

System integrators

Consulting agencies who deploy ChargeOn for their own Salesforce clients, turning each partner into a recurring distribution channel.

Salesforce MVPs

Respected MVPs, several with their own Dreamforce sessions, brought on as spokespeople — so the product entered conversations through trusted voices rather than ads.

Track 03

Answer the question before you make the pitch

The third track met demand where it starts: with questions, not pitches. A dedicated YouTube channel answered top-of-funnel questions — how payment processing works in the Salesforce ecosystem, product demos, walkthroughs of the dashboard and the admin experience — in a deliberately non-salesy tone that covered the topic broadly before ever going promotional.

For a SaaS product, video is disproportionately effective: clear walkthroughs make the in-org experience easy for Salesforce admins to understand, which lowers the barrier to adoption. Influencer content amplified the same material through credible ecosystem voices, and the library became the answer key the other two tracks pointed to.

The run-up

Momentum, so the booth met warm interest

Email

Outreach to the target audience and existing pipeline, priming attendees before the event.

Webinars

Sessions on payment processing in Salesforce, positioning ChargeOn as the authority on the topic.

Podcasts

Appearances that reached the ecosystem through established audiences.

Community

Active, helpful participation on Reddit, LinkedIn and the forums where Salesforce professionals discuss payments.

Networking

Direct outreach to book conversations and booth visits in advance.

The booth

How do you make 45+ features fun to learn?

The booth was designed around that single question. The answer was a custom endless-runner game — a ChargeOn take on Temple Run — that turned the product’s value into gameplay.

It had three levels, with the 45+ features divided across them, so progressing through the game meant progressing through the product. Every hurdle was a real problem ChargeOn solves as a payment orchestrator, and clearing one popped the matching feature on screen: obstacles became a guided product tour.

Tiered rewards kept people playing and absorbing more of the story — swag for clearing Level 1, a better reward deeper in, and a 15% discount coupon plus AirPods for clearing Level 3. Visitors voluntarily spent minutes learning the feature set, competed with each other, and left with both an incentive to buy and a memorable brand association. It became one of the most talked-about booths at the show.

The proof · on the floor at Dreamforce 2026

The booth, in nine frames

1 / 9
The ChargeOn booth at Dreamforce 2026

The booth as attendees first saw it — the game on the big screen, the product claim beside it.

Results

Measured, and being finalised

The qualitative outcome is already clear: ChargeOn was recognised as one of the standout booths at Dreamforce 2026, with strong word-of-mouth and social sharing driven by the game.

Booth traffic, game completions, coupon redemptions and booked demos were all instrumented against funnel stages, so the return is provable rather than asserted. [Final figures pending evaluation — to be added here once confirmed.]

What made the difference

Why it worked

Time the moment

Do not exhibit before the product can convert the attention. A deliberate runway lets proof, content and references accumulate first.

Parallel, not sequential

Website, partnerships and content reinforce each other — each track makes the others convert better.

Educate before selling

Non-salesy content answering real ecosystem questions warms the audience, so the booth and site can focus on conversion.

Borrow credibility

For a young product, trusted voices — MVPs, SIs, complementary partners — do what ads cannot.

Make the booth teach

Feature education turned into a competitive game, with rewards tied to deeper understanding.

Instrument everything

Traffic, completions, redemptions and demos all map to funnel stages, so ROI is provable after the fact.

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